Key Responsibilities
- Plan and produce effect templates and decorative assets (stickers, overlays, emoticons, caption styles) specialized for game videos.
- Design transitions, VFX, motion presets, and kinetic typography in After Effects.
- Systemize reusable effects and assets into a library so a single asset can power thousands of user videos.
- Improve template quality and usability so users can create better results more easily.
- Analyze which templates and effects generate higher engagement based on data and feedback, and iterate improvements.
- Collaborate with PM, designers, engineers, and operations to ensure templates connect to the actual product experience.
- Create DOR's unique visual language for game videos by reflecting game-specific aesthetics, user preferences, and short-form trends.
Key Challenges in This Role
We're looking for someone who designs templates and effects that many users can use, rather than someone who just makes great videos.
- Enabling gamers to create impressive videos without advanced editing skills
- Capturing different game aesthetics and scenes effectively in short-form video language
- Creating output that people actually want to share, not just flashy effects
- Building structures where templates are repeatedly used, not just one-off pretty designs
- Connecting short-form trends into the product's creation experience
Products You'll Build
Automatic Gameplay Recording (Record)
- Enable users to automatically capture moments they don't want to miss.
- Make event-based automatic recording more accurate and seamless.
- The goal is to create an experience where "it just records well without any setup."
Game Video Creation (Create)
- Turn auto-generated clips into short, watchable videos.
- Design the product so that the output is satisfying even without manual editing.
- Create an experience where content is completed without "tedious and difficult editing."
Game Video Editor (Edit)
- Design effects and UX specialized for game video editing.
- Build a product that isn't as complex as professional tools but maintains high output satisfaction.
- Aim for a creation experience where anyone can quickly produce video content.
Sharing Experience (Share)
- Make it easy for users to share created videos with friends and communities.
- Design the experience so it doesn't end at video creation but leads to actual sharing and viewing.
How We Work
- DOR builds products that customers want, not products the CEO wants.
- We form hypotheses, build, measure, learn, and repeat in short 1-2 week iterations.
- We build products with autonomy and accountability, based on data and user feedback.
- Designers don't just create deliverables -- they define problems and create results.
- We build fast, experiment fast, and adjust direction fast.
- We obsessively focus on creating content experiences that make users want to share more easily.
Tools
- After Effects
- Photoshop
- Illustrator
- Figma
- Lottie / Rive (interactive motion assets)
Qualifications
- Strong motion design, VFX, and transition design skills in After Effects
- Hands-on experience designing decorative assets — stickers, overlays, emoticons, caption styles
- Experience systemizing reusable motion presets, effects, and templates into a library
- Understanding of short-form video language and hands-on experience designing the visual effects that go into those videos
- Ability to learn fast and execute fast
- Strong understanding of gaming, video, and community spaces
- Motivated by effects and assets used across many videos, not by making a single great video
Preferred Qualifications
- Experience setting up or scaling motion presets, effect libraries, or template systems
- Experience designing VFX, kinetic typography, caption styles, or sticker/overlay packages
- Experience with interactive motion assets such as Lottie or Rive
- Experience using AI video/image generation tools in asset production workflows
- Ability to read short-form trends (TikTok, Shorts, Reels) and translate them quickly into effects and assets
- Experience working at a startup or gaming-related company
- English reading or communication ability
- A gamer or someone with deep understanding of gameplay scenes
You'd Be a Great Fit If You Are...
- Someone more interested in creating effects and templates many users can use than a single great video
- Someone who finds reward in seeing a single asset appear in thousands or millions of user videos
- Someone who wants to go beyond following short-form trends to translating them into in-product effects and assets
- Someone who iterates based on data and feedback, not just instinct
- Someone who finds joy in making game scenes look more impressive and communicative
- Someone who wants to create the video effects and visual language used by gamers worldwide
What to Highlight in Your Resume
- Show us what videos, templates, and effects you've created so far.
- Share not just the output but why you made it that way and what responses or results it generated.
- If you have quantitative results such as views, likes, shares, saves, or subscriber growth, please include them.
- If you've directly managed a short-form video channel or achieved measurable results, please share.
- Rather than listing work history and credentials, we'd love to see your motivation, thought process, actions, learnings, and outcomes.
Hiring Process
01
Application
Submit resume and portfolio
02
Role / Culture Fit Interview
Assess values alignment and working style
03
Task-based Interview
Conducted if needed · Includes reference check
04
Offer Negotiation
Negotiate salary and stock options, then join the team
The entire hiring process is completed within 7 days. During intensive hiring periods, we'll reach out quickly at each stage.
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