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Creator Squad Full-time 2y+ San Francisco · Seoul

Product Designer

The Product Designer at DOR designs product experiences that enable gamers to automatically record their gameplay, easily edit clips, share them, and get great reactions. This is not just about drawing screens -- it's about solving problems across the entire user experience.

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Key Responsibilities

The Creator Squad is the organization at the forefront of solving DOR's core mission: "Helping anyone easily turn their experiences into content and share it."

  • Design UX/UI across the entire auto-recording, clip creation, editing, and sharing experience.
  • Analyze where users get stuck in the video creation process, why they drop off, and why they don't come back.
  • Plan and design solutions that match defined problems and action items.
  • Work with POs and engineers to design products that enable rapid hypothesis validation.
  • Take on a role that goes beyond just drawing screens to solving user experience problems holistically.
  • Directly review customer VOC and data, and rapidly improve designs based on insights.
  • Think about design that not only ensures usability and completeness but also drives real changes in user behavior.
Services You'll Build
Gameplay Auto-Recording (Record)
  • Enable users to automatically capture moments they don't want to miss.
  • Improve event-based auto-recording to be more accurate and seamless.
  • The goal is to create an experience where "it just records perfectly without any setup."
Video Generation (Create)
  • Turn auto-generated clips into short, watchable videos.
  • Design a product where users are satisfied with the output without manual editing.
  • Create an experience where content is completed without "tedious and difficult editing."
Video Editor (Edit)
  • Design effects and UX specialized for game video editing.
  • Build a product that isn't as complex as professional tools but maintains high output satisfaction.
  • Aim for a creation experience where anyone can quickly produce video content.
Sharing Experience (Share)
  • Make it easy to share created videos with friends or communities.
  • Design the experience so it doesn't end at video creation but leads to actual sharing and viewing.
Creator Squad Metrics
  • Video creator Retention
  • Number of videos created
  • Number of videos edited to completion
  • Creation → Share conversion rate
  • Video watch time

The goal is not to build many features, but to ensure more users create videos more often and easily get great results and positive responses.

How We Work
  • At DOR, we build the product customers want, not the product the CEO wants.
  • We iterate in short 1-2 week cycles: problem definition, hypothesis, execution, measurement, and learning.
  • We build products with autonomy and accountability, guided by data and user voices.
  • Designers don't just create screens -- they define problems and drive results.
  • We build fast, validate fast, and adjust direction fast.
  • We are relentlessly focused on building products users love.
Tech Stack
  • Figma
  • Adobe Suite Tools
Qualifications
  • UX/UI design experience for IT products with real users
  • Experience launching at least one service and iterating based on user VOC
  • Experience planning, designing, and launching services customers want
  • Ability to structure problems and translate them into real product experiences
  • Ability to collaborate across functions and execute quickly
  • Ability to design high-quality App UI using tools like Figma and Adobe
Preferred Qualifications
  • Able to work in San Francisco, CA / United States
  • Experience with Creator Flow such as video creation, editing, uploading, and sharing
  • Understanding of short-form content, UGC, social media, and creator tools
  • Experience experimenting and iterating rapidly in an agile environment
  • Experience building and launching web, app, or desktop products
  • Experience digging deep into a specific problem and delivering real impact
  • Experience with video editing, social media services, or Windows applications
  • A gamer or someone with deep understanding of gamer behavior
  • Strong interest in why people create content, why they share it, and why they create again
You'll Be a Great Fit If...
  • You value great user experience over pretty screens
  • You solve problems rather than just organize features
  • You proactively identify core problems rather than waiting for assigned tasks
  • You prefer rapid validation and learning over perfect planning
  • You can see both detailed UX and the big picture
  • You relentlessly try to understand user emotions and context
  • You want to build products people keep coming back to, not just simple tools
What to Include in Your Resume
  • Tell us what problems you solved and what impact you made in products you've built.
  • Show before/after designs and actual results in a To-be / As-is format.
  • Share any problems you independently defined and solved based on data and VOC.
  • Describe specifically how you contributed to the product and what problems you aimed to solve.
  • Tell us what lessons you learned and what metric changes resulted.
  • Rather than listing work history, show your motivation, thinking, actions, learning, and outcomes.
Hiring Process
01
Application
Submit resume and portfolio
02
Role / Culture Fit Interview
Assess values alignment and work style
03
Task Interview
Conducted if needed · Includes reference check
04
Offer Negotiation
Negotiate salary and stock options, then final onboarding

The entire hiring process is completed within 7 days. During intensive hiring periods, we'll reach out quickly at each stage.

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